The first version was an MS-DOS game with software rendering, if you can believe that. Quake also improved dramatically over the years. Quake was also a watershed moment for me personally: I had switched to PC gaming from the Amiga in the early 1990s in part because of DOOM, and thanks to Quake’s technical advances, I switched from purely keyboard-based gaming to more sophisticated mouse-and-keyboard gaming. While most are probably familiar with DOOM and the impact it had on gaming, it is impossible to overstate the importance of its 1996 successor, Quake, as it brought 3D gaming mainstream and has influenced decades of follow-ups the first-person shooters we play today all owe a great debt to Quake and the changes it wrought, and to Id Software’s John Carmack, the technical genius that made it all possible. This re-release is backward compatible with Xbox Series X|S and will also receive next-gen optimizations at a later date, bringing native 4K resolution and 120hz refresh rates.”
“Quake returns today with an enhanced re-release on PC and Xbox One and with Xbox Game Pass.
“The legendary first-person shooter that inspires today’s retro shooters is back!” Bethesda’s Parker Wilhelm announced. As part of its annual Quakeworld event this week, Microsoft/Bethesda/Id Software announced some big Quake-related updates that will be of particular interest to Xbox Game Pass subscribers.